Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trial 
  Benjamin Cha
4,095 PointsMemory game not showing hidden cards
from cards import Card
import random
class Game:
    def __init__(self):
        self.size = 4
        self.card_options = ['Add', 'Boo', 'Cat', 'Dev', 
                             'Egg', 'Far', 'Gum', 'Hut']
        self.columns = ['A', 'B', 'C', 'D']
        self.cards = []
        self.locations = []
        for column in self.columns:
            for num in range(1, self.size + 1):
                self.locations.append(f'{column}{num}')
    def set_cards(self):
        used_locations = []
        for word in self.card_options:
            for i in range(2):
                available_locations = set(self.locations) - set(used_locations)
                random_location = random.choice(list(available_locations))
                used_locations.append(random_location)
                card = Card(word, random_location)
                self.cards.append(card)
    def create_row(self, num):
        row = []
        for column in self.columns:
            for card in self.cards:
                if card.location == f'{column}{num}':
                    if card.matched:
                        row.append(str(card))
                    else:
                        row.append('   ')
        return row
    def create_grid(self):
        # |  A  |  B  |  C  |  D  |
        header = ' |  ' + '  |  '.join(self.columns) + '  |'
        print(header)
        for row in range(1, self.size + 1):
            print_row = f'{row}| '
            get_row = self.create_row(row)
            print_row += ' | '.join(get_row) + ' |'
            print(print_row)
    def check_match(self, loc1, loc2):
        cards = []
        for card in self.cards:
            if card.location == loc1 or card.location == loc2:
                cards.append(card)
        if cards[0] == cards[1]:
            cards[0].matched == True
            cards[1].matched == True
            return True
        else:
            for card in cards:
                print(f'{card.location}: {card}')
            return False
    def check_win(self):
        for card in self.cards:
            if card.matched == False:
                return False
        return True
    def check_location(self, time):
        while True:
            guess = input(f"What's the location of your {time} card? ")
            if guess.upper() in self.locations:
                return guess.upper()
            else:
                print("That's not a valid location. It should look like this: A1")
    def start_game(self):
        game_running = True
        print('The Ultimate Memory Game!')
        self.set_cards()
        while game_running:
            self.create_grid()
            guess1 = self.check_location('first')
            guess2 = self.check_location('second')
            if self.check_match(guess1, guess2):
                if self.check_win():
                    print('Congrats!! You have guessed them all!')
                    self.create_grid()
                    game_running = False
            else:
                input('Those cards are not a match. Press enter to continue')
        print('GAME END')
# methods
    # create grid
    # check for matches
    # check game won
    # run the game
# dunder main
if __name__ == '__main__':
    game = Game()
    game.start_game()
    game.set_cards()
    game.cards[0].matched = True
    game.cards[1].matched = True
    game.cards[2].matched = True
    game.cards[3].matched = True
    game.create_grid()
This code doesn't seem to reveal the hidden card locations which I guessed. What can I do to fix this?
1 Answer
Rohald van Merode
Full Stack JavaScript Techdegree Student 9,271 PointsHey Benjamin Cha 👋
There seems to be an issue in the conditional of your check_match method. Currently you're using the comparison operator instead of setting the value of matched to be True. After changing those == to be = instead your game starts working as expected on my end 😁
Hope this helps!