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13,834 PointsMaking animations work in Unity even after setting timescale = 0
I am currently working on a game in which I have used animations for the UI elements. These are simple animations like zoom in and out. I haven't used any animator component. instead used animation component and trigger my animations using scripts. Now when I pause my game by using Time.timescale = 0, my animations are not working. I know in animator component I can control this using updateMode. But since I am not using animator component, I am looking for an alternate way to make my animations work even in zero timescale. Please help!!!
1 Answer
Mike Wagner
23,559 PointsI'm still trying to wrap my head around some of the basics myself, but I think you should check out either AnimatorUpdateMode.UnscaledTime (usually used for GUI animation when timescale = 0), or Time.unscaledTime (or .unscaledDeltaTime). There might be better ways, but you should be headed in the right direction if you read up on those and some of their variations.