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Start your free trialDiego Roda
340 PointsIs there a way to destroy the particle system's game object from within the script that instantiates it?
ie: Something like calling the "destroy" method (with 5 seconds of delay) but in the next line after instantiating it (clearly, that would require referencing the effect game object from a script in another game object, but I'm not sure one can do that in Unity at this point in the course, so hence the question.
Annet de Boer
900 PointsAnnet de Boer
900 PointsI guess so; why don't you try it out :) I'm wondering though why you'd want to instantiate something you want to destroy immediately?