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Start your free trialHarrison Bolin
3,975 PointsI'm getting an error trying to run the project at this point
When I run the game for the first time, I get the following error:
Assets/Scripts/VRAdjustment.cs(30,31): error CS0029: Cannot implicitly convert type UnityEngine.Vector3' to
UnityEngine.Quaternion'
using UnityEngine;
using System.Collections;
using UnityEngine.VR;
public class VRAdjustment : MonoBehaviour {
private Vector3 monitorRotation = new Vector3 (-12f, 0f, 0f);
private Vector3 openVRPosition = new Vector3 (0f, -1.75f, 0f);
// Use this for initialization
void Awake () {
// If there is no VR device at the start of the game:
if (!VRDevice.isPresent) {
//tilt camera upward for monitor view
transform.localRotation = Quaternion.Euler (monitorRotation);
} else {
//Otherwise, if VR Device available and is OpenVR
if (VRSettings.loadedDeviceName == "OpenVR") {
//Then move camera to floor
transform.localRotation = openVRPosition;
}
}
}
// Update is called once per frame
void Update () {
//If reset of camera needed
if (Input.GetKeyUp (KeyCode.R)) {
InputTracking.Recenter ();
}
}
void OnApplicationQuit () {
// When app quit, disable VR
VRSettings.enabled = false;
}
}
That's the code I typed. Is something wrong?
1 Answer
Harrison Bolin
3,975 PointsFound the problem. In line 26, I had written "transform.localRotation" instead of transform.localPosition