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26,616 PointsI passed, but i'm not sure what my code is actually doing...
What is my reroll code actually doing?
I tried calling reroll via CapitalismHand.reroll()
, CapitalismHand()
, assigning CapitalismHand()
to an instance, and other ways to seeing what the reroll method is actually doing in my code but I'm still getting doubles with every method. Isn't this reroll code supposed to reroll automatically if the class returns a double? Am I missing something?
How can I test the code to see whether the class rerolled itself or not?
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
class CapitalismHand(Hand):
def __init__(self):
super().__init__(size = 2, die_class = D6)
@classmethod
def reroll(cls):
if cls.doubles:
return cls()
@property
def doubles(self):
truthy = []
for x in range(1,7):
if len(self._by_value(x)) == 2:
truthy.append(True)
else:
truthy.append(False)
return True in truthy
@property
def ones(self):
return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
1 Answer
Chris Freeman
Treehouse Moderator 68,454 PointsThe challenge asks only for a reroll
method that return a new instance. The verbiage about why one might use the reroll
method due to doubles is not relevant to the code needed to solve the challenge. As for you code, it works but not for the reasons you think:
@classmethod
def reroll(cls): # define a classmethod (here, 'cls' will always point to the current class CapitalismHand
if cls.doubles: # without parens, this says if the method object CapitalismHand.doubles exist. This is *always* True.
return cls() # return new instance.
So the if
statement can be removed and still pass.