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Start your free trialSteve Burgos
2,759 PointsI keep getting this error and I am not quite sure what it means
The error basically comes when I try to build and run the app. It points to this set of code: let randomColor = ColorModel().getRandomColor()
and it has Thread 1: breakpoint 1.1
Did I do something wrong with linking the randomColor?
4 Answers
Jason Anders
Treehouse Moderator 145,860 PointsHey Steve,
Without seeing everything, it's kind of a hit-'n-miss guess. If the app successfully builds and runs, I don't think it's an error. Errors usually will result in "Build Failed." It seems that you may have a break-point in your code that will stop it there. Check that. If you do have a break-point set, just delete it and see what happens.
Evgeny Nagimov
4,075 PointsHave the same problem
Will Van de Walle
2,352 PointsGetting the same issue. My code is:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var FunFactLabel: UILabel!
let factModel = FactModel()
override func viewDidLoad() {
super.viewDidLoad()
FunFactLabel.text = factModel.getRandomFact()
}
@IBOutlet weak var funFactButton: UIButton!
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func showFunFact() {
let randomColor = ColorModel().getRandomColor
view.backgroundColor = randomColor()
funFactButton.tintColor = randomColor()
FunFactLabel.text = factModel.getRandomFact()
}
}
Will Van de Walle
2,352 PointsWhoops. That top part is part of the code too.
Phuong Duy PHAM
1,690 Pointsyou need to import Gamekit
KOJI NAKAGAWA
11,261 PointsI have same problem and not sure why... (running at Swift 3.0)
import UIKit class ViewController: UIViewController {
@IBOutlet weak var funFactLabel: UILabel!
let factModel = FactModel()
@IBOutlet weak var funFactButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
funFactLabel.text = factModel.getRandomFact()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func showFunFact() {
let randomColor = ColorModel().getRandomColor()
view.backgroundColor = randomColor
//* "Thread1: breakpoint 1.1"
it seems this has to be related to the line "view.backgroundColor = randomColor"
but I don't know what is the problem... */
funFactButton.tintColor = randomColor
funFactLabel.text = factModel.getRandomFact()
}
} '''