Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialMustafa Kayani
440 PointsI have followed the script to move the frog with wasd and the directional arrows but the frog does not move
The Following is the script I have followed with Nick but my frog does not move.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;
// Use this for initialization
void Start () {
// Gather componets from the player gameobject
playerAnimator = GetComponent<Animator> ();
playerRigidbody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
// Gather input from the keyboard
moveHorizontal = Input.GetAxisRaw ("horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
// If the players movement Vector does not equal 0 ...
if (movement != Vector3.zero) {
//...then create a target rotation based on the moment vector...
Quaternion targetrotation = Quaternion.LookRotation(movement, Vector3.up);
//...and create another rotation that moves from the current rotation to the target rotation
Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetrotation, turningSpeed * Time.deltaTime);
//...and change the players rotation to the new incremental rotation...
playerRigidbody.MoveRotation(newRotation);
//...then play jump animation
playerAnimator.SetFloat("Speed", 3f);
} else {
//otherwise do not play the jump animation
playerAnimator.SetFloat("Speed", 0f);
}
}
}
1 Answer
Samuel Savaria
4,809 PointsAxis are case sensitive in Unity. In order for your horizontal axis to work, you need to type "Horizontal", not "horizontal".
As for the mouvement, if you verify your code and make sure you didn't make any spelling mistake it should be fine.