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Game Development

I have followed the script to move the frog with wasd and the directional arrows but the frog does not move

The Following is the script I have followed with Nick but my frog does not move.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {

    // Gather componets from the player gameobject
    playerAnimator = GetComponent<Animator> ();

    playerRigidbody = GetComponent<Rigidbody> ();

}

// Update is called once per frame
void Update () {

    // Gather input from the keyboard
    moveHorizontal = Input.GetAxisRaw ("horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

}

void FixedUpdate () {

    // If the players movement Vector does not equal 0 ...
    if (movement != Vector3.zero) {

        //...then create a target rotation based on the moment vector...
        Quaternion targetrotation = Quaternion.LookRotation(movement, Vector3.up);

        //...and create another rotation that moves from the current rotation to the target rotation
        Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetrotation, turningSpeed * Time.deltaTime);

        //...and change the players rotation to the new incremental rotation...
        playerRigidbody.MoveRotation(newRotation);

        //...then play jump animation
        playerAnimator.SetFloat("Speed", 3f);
    } else {
        //otherwise do not play the jump animation
        playerAnimator.SetFloat("Speed", 0f);
    }
}

}

1 Answer

Axis are case sensitive in Unity. In order for your horizontal axis to work, you need to type "Horizontal", not "horizontal".

As for the mouvement, if you verify your code and make sure you didn't make any spelling mistake it should be fine.