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Start your free trialShadd Anderson
Treehouse Project ReviewerI feel like I'm on the right track, but just can't push it over the finish line...
Here's my code:
public int getTileCount(char tile) {
int count ;
for (char letter: mHand.toCharArray()){
count = 0;
if(mHand.indexOf(tile)>-1){
int newCount = count +=1;
count = newCount;
} else {
count = 0;
}
}
return count;
}
What am I missing???
public class ScrabblePlayer {
private String mHand;
public ScrabblePlayer() {
mHand = "";
}
public String getHand() {
return mHand;
}
public void addTile(char tile) {
// Adds the tile to the hand of the player
mHand += tile;
}
public boolean hasTile(char tile) {
return mHand.indexOf(tile) > -1;
}
public int getTileCount(char tile) {
int count =0 ;
for (char letter: mHand.toCharArray()){
count = 0;
if(mHand.indexOf(tile)>-1){
int newCount = count +=1;
} else {
count = 0;
}
}
return count;
}
}
2 Answers
Chase Marchione
155,055 PointsHi Shadd,
Instead of attempting two counter variables here, we can conveniently do the job with just one. We're only returning the value of one counter variable, and we wouldn't want to try to declare the same new counter variable every time an if statement runs, too.
We don't need to set the counter variable back to 0 every time we run the for loop or if the letter and tile aren't equal. If we reset the counter every single time there isn't a match, it would be like we're cancelling out that we found any other matches.
There are multiple ways to write getTileCount, but a convenient way is to up the counter if the letter and tile match, and otherwise, not have anything extra done:
public int getTileCount(char tile) {
int count = 0;
for (char letter: mHand.toCharArray()){
if (letter == tile){
count +=1;
}
}
return count;
}
}
Hope this helps!
Shadd Anderson
Treehouse Project ReviewerThe classic "keep it simple stupid". I was way over thinking it lol
Thank you