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Start your free trialnarsingarao miriyala
2,863 PointsI dont understand this, it is so confusing.
In the hands.py file import the D20 class from dice.py. Create a classmethod named roll. It should take take the number of dice as an argument. Inside the roll classmethod create an empty list. Append a D20 to your list equal to the number of dice given as an argument to the roll classmethod. Then return the list of D20s. For example, if Hand.roll(2) is called, it would return a list with two D20s inside.
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self, sides = 20):
super().__init__(sides)
from dice import D20
class Hand(list):
def __init__(self, size=0, die_class=D20, *args, **kwargs):
super().__init__()
for _ in range(size):
self.append(die_class())
@classmethod
def roll(cls, size=2):
return cls(size=size)
@property
def total(self):
return sum(self)
class Hand(list):
@property
def total(self):
return sum(self)
1 Answer
Steven Parker
231,269 PointsHere's some hints:
- keep the implementation of "hand" in the "hands.py" file (tab)
- all work can be done in the new "roll" method, you won't need to override "__init__"
- you can use "cls" to create a new instance and then add items to it