Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialJonathan Cooper
11,938 PointsI don't know what's wrong with my workspace
I got this error when I ran my code in my workspace: Tower.cs(36,36): error CS0117: `TreehouseDefense.Invader' does not contain a definition for 'IsNeutralized' Invader.cs(3,11): (Location of the symbol related to previous error)
namespace TreehouseDefense
{
class Invader
{
private readonly Path _path;
private int _pathStep = 0;
public MapLocation Location => _path.GetLocationAt(_pathStep);
public int Health { get; set; } = 2;
//True if the ivnader has reached the end of the path
public bool HasScored { get { return _pathStep >= _path.Length; } }
public bool IsNuetralized => Health <= 0;
public bool IsActive => !(IsNuetralized || HasScored);
public Invader(Path path)
{
_path = path;
}
public void Move() => _pathStep += 1;
public void DecreaseHealth(int factor)
{
Health -= factor;
}
}
}
using System;
namespace TreehouseDefense
{
class Tower
{
private const int _range = 1;
private const int _power = 1;
private const double _accuracy = .75;
private static readonly Random _random = new Random();
private readonly MapLocation _location;
public Tower(MapLocation location)
{
_location = location;
}
public bool IsSuccessfulShot()
{
return _random.NextDouble() < _accuracy;
}
public void FireOnInvaders(Invader[] invaders)
{
foreach(Invader invader in invaders)
{
if(invader.IsActive && _location.InRangeOf(invader.Location, _range))
{
if(IsSuccessfulShot())
{
invader.DecreaseHealth(_power);
Console.WriteLine("Shot at and hit an invader!");
if(Invader.IsNeutralized)
{
Console.WriteLine("Neutralized an invader!");
}
}
else
{
Console.WriteLine("Shot at and missed an invader.");
}
break;
}
}
}
}
}
1 Answer
Bradley Green
7,442 PointsIt looks like you're spelling of Neutralized in your "IsNuetralized" property differs in your use of it in the tower class. It needs to be the same everywhere you use it. In your Invader class you have it defined as "IsNuetralized" but in the Tower class you call "IsNeutralized" (which is the correct english spelling but not what you defined in your program). Check to make sure it matches everywhere you use it.
Scott Laughead
12,750 PointsScott Laughead
12,750 PointsCheck your spelling - "IsNuetralized"