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Start your free trialMarc Martinez
12,909 PointsI don't have a flyPrefab box in my Fly Spawner area
In the Inspector where it says Fly Spawner (Script), it doesn't show a flyPrefab box where i can put my fly.
Here is my Script.
[SerializeField]
private GameObject flyPrefab;
[SerializeField]
private int totalFlyMinimum = 12;
private float spawnArea = 25f;
public static int totalFlies;
// Use this for initialization
void Start () {
totalFlies = 0;
}
// Update is called once per frame
void Update () {
// while the total number of flies is less than the minimum...
while (totalFlies < totalFlyMinimum) {
//... then increment the total number of flies...
totalFiles++;
//... Create a random position for a fly
float positionX = Random.Range(-spawnArea, spawnArea);
float positionZ = Random.Range(-spawnArea, spawnArea);
Vector3 flyPosition = new Vector3(positionX, 2f, positionZ);
//... and create a new fly
Instantiate(flyPrefab, flyPosition, Quaternion.identity);
}
3 Answers
Alan Mattanó
Courses Plus Student 12,188 PointsYou are messing a close "}" bracket at the end of the while loop.
Alan Mattanó
Courses Plus Student 12,188 PointsJust in case try to close Unity and restart it.
This code is correct [SerializeField] private GameObject flyPrefab;
Are you looking to the correct game Object. Did you attach the script to the inspector?
I type first the public or Serialize variables first. I attache the game object and then I I write the rest of the code.
Matthew Morales
36,545 PointstotalFiles++
Is supposed to be Flies, not files