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iOS Build a Vending Machine App in Swift Modeling An Interface Concrete Types and Property Lists

FAKHRI ASLANOV
PLUS
FAKHRI ASLANOV
Courses Plus Student 2,484 Points

I do everything in the code but it does not work. Need help :/

Here's the code. I get an error that says "Assigning a property to itself" when I try to assign self.inventory to inventory.

import Foundation

enum VendingSelection {
    case soda
    case dietSoda
    case chips
    case cookie
    case sandwich
    case wrap
    case candyBar
    case popTart
    case water
    case fruitJuice
    case sportsDrink
    case gum
}

protocol VendingItem {
    var price: Double { get }
    var quantity: Int { get set }
}


protocol VendingMachine {

    var selection: [VendingSelection] { get }
    var inventory: [VendingSelection: VendingItem] { get set }
    var amountDeposited: Double { get set }

    init(inventory: [VendingSelection: VendingItem])
    func vend(_ quantity: Int, _ selection: VendingSelection) throws
    func deposit(_ amount: Double)
}

struct Item: VendingItem {
    let price: Double
    var quantity: Int
}

class FoodVengindMachine: VendingMachine {


    let selection: [VendingSelection] = [.soda, .dietSoda, .chips, .candyBar, .cookie, .fruitJuice, .gum, .popTart, .sandwich, .wrap, .water, .sportsDrink]

    var inventory: [VendingSelection: VendingItem]
    var amountDeposited: Double = 10.0

    required init(inventory: [VendingSelection : VendingItem]) {
        self.inventory = inventory
    }

    func vend(_ quantity: Int, _ selection: VendingSelection) throws {
    }

    func deposit(_ amount: Double) {
    }
}