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Java Java Objects Creating the MVP Counting Scrabble Tiles

Hey all im kinda stuck with this task here. Woulrd be very nice if someone can help me here.

I did the 1st part but need help with the 2nd task.

ScrabblePlayer.java
public class ScrabblePlayer {
  // A String representing all of the tiles that this player has
  private String tiles;
  int count = 0;

  public ScrabblePlayer() {
    tiles = "";
  }

  public String getTiles() {
    return tiles;
  }

  public void addTile(char tile) {
    tiles += tile;
  }

  public boolean hasTile(char tile) {
    return tiles.indexOf(tile) != -1;
  }
  public int getCountOfLetter(char letter){
    for (char letter : tiles.toCharArray()){
    if ( hastTile(letter) = !1){
    count += 1;}
    }
  return count;
  }

}
Example.java
// This code is here for example purposes only
public class Example {

  public static void main(String[] args) {
    ScrabblePlayer player1 = new ScrabblePlayer();
    player1.addTile('d');
    player1.addTile('d');
    player1.addTile('p');
    player1.addTile('e');
    player1.addTile('l');
    player1.addTile('u');

    ScrabblePlayer player2 = new ScrabblePlayer();
    player2.addTile('z');
    player2.addTile('z');
    player2.addTile('y');
    player2.addTile('f');
    player2.addTile('u');
    player2.addTile('z');

    int count = 0;
    // This would set count to 1 because player1 has 1 'p' tile in her collection of tiles
    count = player1.getCountOfLetter('p');
    // This would set count to 2 because player1 has 2 'd'' tiles in her collection of tiles
    count = player1.getCountOfLetter('d');
    // This would set 0, because there isn't an 'a' tile in player1's tiles
    count = player1.getCountOfLetter('a');

    // This will return 3 because player2 has 3 'z' tiles in his collection of tiles
    count = player2.getCountOfLetter('z');
    // This will return 1 because player2 has 1 'f' tiles in his collection of tiles
    count = player2.getCountOfLetter('f');
  }
}

1 Answer

daniel104729
daniel104729
7,176 Points

First you are using the variable letter twice, in the for loop you should use a different name, tile seems like a good choice.

Second, the if statement is seeing if tiles contains the letter instead of if the current tile is equal to the letter you are testing for.

So change

for (char letter : tiles.toCharArray()){
    if ( hastTile(letter) =! 1){

to

for (char tile : tiles.toCharArray()){
    if (tile == letter){

Hope that helps