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Start your free trialHudson Cordova
115 PointsHelp with Errors that are getting annoying because there are so many I finally got rid of most of them but I needhelp...
Can someone please help me get rid of the following errors?:
Errors:
1 The yellow triangle one says:
Assets/Standard Assets/Cameras/Scripts/TargetFieldOfView.cs(62,66): warning CS0184: The given expression is never of the provided (`UnityEngine.ParticleSystem') type
2 The stop sign one says:
Assets/Standard Assets/Cameras/Scripts/TargetFieldOfView.cs(51,37): error CS0161: `UnityStandardAssets.Cameras.TargetFieldOfView.MaxBoundsExtent(UnityEngine.Transform, bool)': not all code paths return a value
//They both take me to the same code, just different lines when I 2 click on the error CODE:
using System; using UnityEngine;
namespace UnityStandardAssets.Cameras { public class TargetFieldOfView : AbstractTargetFollower { // This script is primarily designed to be used with the "LookAtTarget" script to enable a // CCTV style camera looking at a target to also adjust its field of view (zoom) to fit the // target (so that it zooms in as the target becomes further away). // When used with a follow cam, it will automatically use the same target.
[SerializeField] private float m_FovAdjustTime = 1; // the time taken to adjust the current FOV to the desired target FOV amount.
[SerializeField] private float m_ZoomAmountMultiplier = 2; // a multiplier for the FOV amount. The default of 2 makes the field of view twice as wide as required to fit the target.
[SerializeField] private bool m_IncludeEffectsInSize = false; // changing this only takes effect on startup, or when new target is assigned.
private float m_BoundSize;
private float m_FovAdjustVelocity;
private Camera m_Cam;
private Transform m_LastTarget;
// Use this for initialization
protected override void Start()
{
base.Start();
m_BoundSize = MaxBoundsExtent(m_Target, m_IncludeEffectsInSize);
// get a reference to the actual camera component:
m_Cam = GetComponentInChildren<Camera>();
}
protected override void FollowTarget(float deltaTime)
{
// calculate the correct field of view to fit the bounds size at the current distance
float dist = (m_Target.position - transform.position).magnitude;
float requiredFOV = Mathf.Atan2(m_BoundSize, dist)*Mathf.Rad2Deg*m_ZoomAmountMultiplier;
m_Cam.fieldOfView = Mathf.SmoothDamp(m_Cam.fieldOfView, requiredFOV, ref m_FovAdjustVelocity, m_FovAdjustTime);
}
public override void SetTarget(Transform newTransform)
{
base.SetTarget(newTransform);
m_BoundSize = MaxBoundsExtent(newTransform, m_IncludeEffectsInSize);
}
public static float MaxBoundsExtent(Transform obj, bool includeEffects)
{
// get the maximum bounds extent of object, including all child renderers,
// but excluding particles and trails, for FOV zooming effect.
var renderers = obj.GetComponentsInChildren<Renderer>();
Bounds bounds = new Bounds();
bool initBounds = false;
foreach (Renderer r in renderers)
{
if (!((r is TrailRenderer) || (r is ParticleSystem) || (r is ParticleSystemRenderer)))
{
if (!initBounds)
{
initBounds = true;
bounds = r.bounds;
}
else
{
bounds.Encapsulate(r.bounds);
} //temporary variable
}
{
float max = Mathf.Max(bounds.extents.x, bounds.extents.y, bounds.extents.z);
return max;
}
}
} } }
1 Answer
Annet de Boer
900 PointsI think you miss one "else" almost at the bottom of your pasted script:
} else // <--- this one?
{
float max = Mathf.Max(bounds........ ```