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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Adrian Rosario
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.a{fill-rule:evenodd;}techdegree
Adrian Rosario
Front End Web Development Techdegree Student 13,532 Points

Getting Error when trying to load movement

Getting error code, check spelling, everything is spell correct.

MissingComponentException: There is no 'Animator' attached to the "Main Camera" game object, but a script is trying to access it. You probably need to add a Animator to the game object "Main Camera". Or your script needs to check if the component is attached before using it. UnityEngine.Animator.SetFloat (System.String name, Single value) (at C:/buildslave/unity/build/artifacts/generated/common/modules/AnimatorBindings.gen.cs:268) PlayerMovement.FixedUpdate () (at Assets/Scripts/PlayerMovement.cs:28)

Vedant Laskar
Vedant Laskar
6,755 Points

You have definitely added the script to some other Game object i.e Main Camera instead to the Player game object. Just delete the script from the Main Camera Game object and add it to the player game object.

3 Answers

I did this and it worked but I am not certain of how correct it is:

modify the first string > private Animator player Animator; to > private Animator playerAnimator;

see there is no space between 'player' and 'Animator'

then on the top left corner of MonoDevelop hit the 'play' button. It will ask to attached a debugger and I chose 'Unity'.

Then go back to Unity and hit play.

Let me know if it worked for you!

Cheers,

V.

Adrian Rosario
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.a{fill-rule:evenodd;}techdegree
Adrian Rosario
Front End Web Development Techdegree Student 13,532 Points

That is the way i have it written. Here is the code that i have:

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        playerAnimator.SetFloat("Speed", 0f);
    }
}

}

Thanks for the help!

Hi Adrian,

Just in case you didn't get to the bottom of this, from the look of that error you have attached the PlayerMovement script to the main camera instead of to the Player.