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Game Development How to Make a Video Game Score, Enemies, and Game State Add a Start and End

Getting a bunch of errors

Getting the following errors, not sure why.

Assets/Scripts/GameState.cs(51,34): error CS0120: An object reference is required to access non-static member `PlayerHealth.alive'

Assets/Scripts/GameState.cs(74,31): error CS1061: Type UnityEngine.Texture' does not contain a definition forcolor' and no extension method color' of typeUnityEngine.Texture' could be found (are you missing a using directive or an assembly reference?)

Assets/Scripts/GameState.cs(74,31): error CS1061: Type UnityEngine.Texture' does not contain a definition forcolor' and no extension method color' of typeUnityEngine.Texture' could be found (are you missing a using directive or an assembly reference?)

Assets/Scripts/GameState.cs(74,31): error CS1061: Type UnityEngine.Texture' does not contain a definition forcolor' and no extension method color' of typeUnityEngine.Texture' could be found (are you missing a using directive or an assembly reference?)

Here is my code:

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class GameState : MonoBehaviour {

private bool gameStarted = false;
[SerializeField]
private Texture gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;



// Use this for initialization
void Start () {
        Cursor.visible = false;

        playerMovement = player.GetComponent<PlayerMovement> ();
        playerHealth = player.GetComponent<PlayerHealth> ();

        // Prevent the player from moving at the start of the game
        playerMovement.enabled = false;

        //Prevent bird from moving at the start of the game
        birdMovement.enabled = false;

        //prevent the follow camera from moving to its game position
        followCamera.enabled = false;
}

// Update is called once per frame
void Update () {

    // If the game is not started and the player presses the spave bar...
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {

        //...Start the game.
        StartGame ();
    }

    // If the player is no longer alive...
    if (PlayerHealth.alive == false) {

        //... end the game
        EndGame ();

        //...incremement a timer to count up to restarting...
        restartTimer = restartTimer + Time.deltaTime;

        //...and if it reaches the restart delay...
        if (restartTimer >= restartDelay) {

            //...then reload the currently loaded level.
            Application.LoadLevel (Application.loadedLevel);

        }
    }
}
private void StartGame() {

    // Set the game state
    gameStarted = true;

    //Removing the start text
    gameStateText.color = Color.clear;

    //Alow the player to move
    playerMovement.enabled = true;

    //Allow bird to move
    birdMovement.enabled = true;

    //Allow the camera to move
    followCamera.enabled = true;

}

    private void EndGame(){

    // Set the game state
    gameStarted = false;

    // Show the game over text
    gameStateText.color = Color.white;
    gameStateText.text = "Game Over!";

    //Remove the player from the game
    player.SetActive (false);

    }

}

2 Answers

Found the problem. Wrote the variable wrong.

private Texture gameStateText;

should be

private Text gameStateText;

Cameron Button
Cameron Button
1,084 Points

I had the same error but couldn't figure it out, I had TextAlignment instead of text

Figured out the problem with:

Assets/Scripts/GameState.cs(51,34): error CS0120: An object reference is required to access non-static member `PlayerHealth.alive'

I have no idea what the issue is with the color errors.