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Start your free trialMatt L
1,030 PointsGetting a bunch of errors
Getting the following errors, not sure why.
Assets/Scripts/GameState.cs(51,34): error CS0120: An object reference is required to access non-static member `PlayerHealth.alive'
Assets/Scripts/GameState.cs(74,31): error CS1061: Type UnityEngine.Texture' does not contain a definition for
color' and no extension method color' of type
UnityEngine.Texture' could be found (are you missing a using directive or an assembly reference?)
Assets/Scripts/GameState.cs(74,31): error CS1061: Type UnityEngine.Texture' does not contain a definition for
color' and no extension method color' of type
UnityEngine.Texture' could be found (are you missing a using directive or an assembly reference?)
Assets/Scripts/GameState.cs(74,31): error CS1061: Type UnityEngine.Texture' does not contain a definition for
color' and no extension method color' of type
UnityEngine.Texture' could be found (are you missing a using directive or an assembly reference?)
Here is my code:
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Texture gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
//Prevent bird from moving at the start of the game
birdMovement.enabled = false;
//prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the spave bar...
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
//...Start the game.
StartGame ();
}
// If the player is no longer alive...
if (PlayerHealth.alive == false) {
//... end the game
EndGame ();
//...incremement a timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
//...and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
//...then reload the currently loaded level.
Application.LoadLevel (Application.loadedLevel);
}
}
}
private void StartGame() {
// Set the game state
gameStarted = true;
//Removing the start text
gameStateText.color = Color.clear;
//Alow the player to move
playerMovement.enabled = true;
//Allow bird to move
birdMovement.enabled = true;
//Allow the camera to move
followCamera.enabled = true;
}
private void EndGame(){
// Set the game state
gameStarted = false;
// Show the game over text
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
//Remove the player from the game
player.SetActive (false);
}
}
2 Answers
Matt L
1,030 PointsFound the problem. Wrote the variable wrong.
private Texture gameStateText;
should be
private Text gameStateText;
Matt L
1,030 PointsFigured out the problem with:
Assets/Scripts/GameState.cs(51,34): error CS0120: An object reference is required to access non-static member `PlayerHealth.alive'
I have no idea what the issue is with the color errors.
Cameron Button
1,084 PointsCameron Button
1,084 PointsI had the same error but couldn't figure it out, I had TextAlignment instead of text