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iOS Build a Simple iPhone App with Swift Structs As Data Models Finishing Up Our Model

Soon Chang
Soon Chang
5,291 Points

Gamekit is not recognized by my Xcode.

Gamekit and GKRandomSource is not recognized by my Xcode. Did something change? My version of xcode is Version 8.2.1 (8C1002).

Berry Loeffen
Berry Loeffen
4,303 Points

Hi Soon,

Just to be sure. Have you used the correct syntax?

import GameKit

With a capital G and K

Dit you put it just under the comments in the FactProvider.swift file and above the first line of code?

import GameKit

struct FactProvider {
    let facts: [String] = [
    "Ants stretch when they wake up in the morning.",
    "Ostriches can run faster than horses.",
    "Olympic gold medals are actually made mostly of silver.",
    "You are born with 300 bones; by the time you are an adult you will have 206.",
    "It takes about 8 minutes for light from the Sun to reach Earth.",
    "Some bamboo plants can grow almost a meter in just one day.",
    "The state of Florida is bigger than England.",
    "Some penguins can leap 2-3 meters out of the water.",
    "On average, it takes 66 days to form a new habit.",
    "Mammoths still walked the Earth when the Great Pyramid was being built."
    ]

    func randomFact() -> String {
        let randomNumber = GKRandomSource.sharedRandom().nextInt(upperBound: facts.count)
        return facts[randomNumber]
    }
}

We have the same version and it works fine for me

2 Answers

Soon Chang
Soon Chang
5,291 Points

Hi Berry Loeffen

Thanks for your reply. I could not figure out the root cause, but restarting the project solved it eventually... Thank you!

Soon

Xavier D
PLUS
Xavier D
Courses Plus Student 5,840 Points

Hi,

try importing GameplayKit instead. GameplayKit works for me for this exercise.

XD