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Game Development How to Make a Video Game Player Input and Cameras Create a Target Rotation

Isaac Mills
Isaac Mills
444 Points

Game not working

I've added all the right code and I don't know what I'm doing wrong

this is my code

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

void Start() { 

    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();
}

void Update() { 

    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

}

void FixedUpdate() {

    if (movement != Vector3.zero) {
        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
         playerAnimator.SetFloat ("Speed", 0f);
    } else {

        playerAnimator.SetFloat ("Speed", 0f);
    }
}

}

I used Microsoft Visual editor. and I've compared the code my times to the code shown in the video, please help