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Start your free trialIsaac Mills
444 PointsGame not working
I've added all the right code and I don't know what I'm doing wrong
this is my code
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;
void Start() {
playerAnimator = GetComponent<Animator> ();
playerRigidbody = GetComponent<Rigidbody> ();
}
void Update() {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate() {
if (movement != Vector3.zero) {
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
playerAnimator.SetFloat ("Speed", 0f);
} else {
playerAnimator.SetFloat ("Speed", 0f);
}
}
}
I used Microsoft Visual editor. and I've compared the code my times to the code shown in the video, please help