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Start your free trialHardip Singh Nagi
4,758 PointsGame game? This is so confusing.
Why didn't he care to explain this whole new concept he hasn't used so far and expected us to just already know it?
7 Answers
Livia Galeazzi
Java Web Development Techdegree Graduate 21,083 PointsAdding an instance variable to a class isn't really a new concept, you already did that in the Game class with the variables answer, hits and misses. The only thing that changes here is that the type of the variable is a class that you created yourself (Game) instead of a standard java class (String). But it works exactly the same. The Prompter class contains an object of type Game called game, just like the Game class contains an object of type String called answer.
Bear with it. I know some things can seem a little confusing when you first see them, and you might have to rewatch some of the videos, but once you've done it a couple of times it will become much easier.
Benjamin Deollos
2,097 PointsI would have to agree. This is my second time running through this course and I find that the further I get into it the muddier the examples get. Very repetitive terms, and the hopping from jshell to console to editor gets ridiculous.
Hardip Singh Nagi
4,758 PointsThanks Livia. Lemme just say what I understood about this. So basically he needed to call a Game class method in prompter by creating a Game class object. But he rather created that object in Hungman class to follow his MVP model. In Prompter class, he created a reference to game object created in Hungman class by creating 'Private Game game' and getting a reference to game object through a constructor. All this for calling Game method in Prompter class. He could have simply created a game object (Game game = new) in prompter class, but to enforce MVP model, he separated it and put all controller in one class. Is that what it is?
Livia Galeazzi
Java Web Development Techdegree Graduate 21,083 PointsYeah, that's it, except I wouldn't say "to enforce MVC". There are lots of reasons to do it this way that have nothing to do with the MVC pattern. Basically you don't want a class to have too many jobs, it's called the Single Responsibility Principle. The Prompter's job is to manage the input and output. It's not to instantiate a Game object. If the Prompter also needs to instantiate a Game object, it has two jobs. Suddenly it might have to know about things that have nothing to do with input and output: how to create a Game objects? What parameters are needed? And so on.
For now creating a Game object is not so much work and it might seem convenient to create it directly inside the Prompter class. But later maybe I want to add new features and change the Game class: now it needs a new parameter. If the Prompter creates the Game object, then I also need to change the Prompter class. More things get added to the Prompter class that have nothing to do with prompting. Several years later, nobody knows what is happening in there any more unless they spent hours going through the code.
That's why we like to keep things nice and separate. A lot of code design is about keeping your code easy to change and to maintain, because software is never finished. It changes constantly. When a software is no longer updated it usually means nobody uses it anymore.
These are pretty advanced concepts though! It will only really start making sense when you have more and more projects and experience behind you.
Mahdi Jafari
17,887 PointsIm seriously confused about This Game game and constructor of prompter it would be good to have more explanation ....
Hardip Singh Nagi
4,758 PointsThanks Livia! That makes so much sense to me now. Thanks again for your continuous support on this!
CHLOE MARSHMAN
370 PointsNice answer, i to am confused and starting to understand.
Quinn Manning
3,045 PointsThank you for taking the time here Livia, once you see the word 'game' too often they all start to blend together and its hard to remember what its actual meaning is. I too was a little confused and you cleared it right up.
Stephen Crispini
Courses Plus Student 619 PointsTotally agree with Quinn - the word "game" is used so many times in this exercise between the three files that it becomes hard to understand the flow properly. Livia's explanation definitely helps to visualize the different parts and how they fit together.
Hardip Singh Nagi
4,758 PointsHardip Singh Nagi
4,758 PointsI know what is being done in the program, but I didn't understand why, what's the purpose. I have spent two days already trying to understand this by googling, but nothing helped.
I want to know Why Private Game game is created, what's the purpose of it. I know Game game = new Game(), its meaning and purposes. But I don't understand what's the purpose of private Game game. I have gone through explanation of all heap and stack memory, instance and reference variable. But nothing has helped me with this. Life has stopped at this.
Livia Galeazzi
Java Web Development Techdegree Graduate 21,083 PointsLivia Galeazzi
Java Web Development Techdegree Graduate 21,083 PointsOK. I'll try to explain the logic behind it, if anything is confusing tell me and I'll try to explain it better.
You create a Prompter class in the video. The job of the prompter is to read the input of the user, and give output to the user (print in the console), so that the user can play the game. Right?
The Game class that you created earlier contains the game logic itself: What is the answer, what happens when you guess wrong, what happens when you guess right, and so on.
So in order to allow the user to play, the prompter needs to read user input, pass that input to a Game object, then print the result for the user. That means the prompter needs to have a Game object. The prompter can then use the methods of the Game object to find out what it should tell the user.
So with 'private Game game', we create a private variable of type 'Game' called 'game' inside the Prompter class. Then we add a constructor with a parameter of type Game, so we can set the value of the private 'game' variable when a prompter object is created.
In order to have a usable prompter, you need first to create a Game object, and then pass that object to the prompter when you create it. Now the prompter object will have a reference to that game object. It will be able to use that game object and its methods. So for example, when the user enters an answer, the prompter can use the game object to find out if the answer is correct or not. Then it can print the result in the console, so the user knows if they were right or wrong.