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Start your free trialchannonhall
12,247 PointsGame error
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
// prevent the player from moving at the start of the game
playerMovement.enabled = false;
// prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// prevent the follow camera from moving game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space) || Input.GetKeyUp (KeyCode.Return) || Input.GetKeyUp (KeyCode.UpArrow)) {
StartGame();
}
// if the player is no longer alive end game
if (playerHealth.alive == false) {
EndGame();
//timer count up to restarting
restartTimer = restartTimer + Time.deltaTime;
// and if it reaches the restart delay..
if (restartTimer >= restartDelay) {
// ... then reload the currently loaded level
Application.LoadLevel (Application.loadedLevel);
}
}
if (Input.GetKey(KeyCode.Escape))
{
Application.Quit();
}
}
private void StartGame() {
// set the game state
gameStarted = true;
// remove the start text
gameStateText.color = Color.clear;
// allow the player to move
playerMovement.enabled = true;
birdMovement.enabled = true;
followCamera.enabled = true;
}
private void EndGame() {
gameStarted = false;
// show the game over text
gameStateText.color = Color.white;
gameStateText.text = "You Lose!";
// remove the player
player.SetActive (false);
}
}
That's my code.
So I follow the steps and after awhile I finished and I got an error.
Can someone help?
1 Answer
Harry James
14,780 PointsHey Channon!
Go take a look at Alejandro Chiari's answer on the Community over here
This should fix your problem for you (Go to Window >> Lighting >> Lightmaps >> Untick the Auto Checkbox >> Press Build).
If his answer helped you then be sure to give him a +1 on his forum post :)
channonhall
12,247 Pointschannonhall
12,247 Pointsthanks but that did not work.But I did fix my problem now AND because of you and alejandro chiari's answer
I fixed a weird problem with the Lighting.Thanks Harry
Cheers, Channon hall