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Start your free trialLlion Thomas
740 PointsFrog won't move and i'm positive that it's nothing to do with the code, Have 3 warning's though
This is the script:
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void fixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("speed", 3f);
} else {
playerAnimator.SetFloat ("speed", 0f);
}
}
}
Looks fine to me except the 3 warning after debugging are: Field 'GameQuality.water' is never assigned to, and will always have its default value null (CS0649) (Assembly-CSharp)
the other two are the same except water is dust and terrain.
Had hoped i wouldn't immediately run into problems with this so please help
Thanks