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Start your free trialHassan Wattar
1,166 Pointsfrog dosent move and game just starts without me pressing space bar
here is my code:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour { private bool gameStarted = false; [SerializeField] private Text gameStateText; [SerializeField] private GameObject player; [SerializeField] private BirdMovement birdMovement; [SerializeField] private FollowCamera followCamera; private float restartDelay = 3f; private float restartTimer; private PlayerMovement playerMovement; private PlayerHealth playerHealth; // Use this for initialization void Start () { Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement>();
playerHealth = player.GetComponent<PlayerHealth>();
playerMovement.enabled = false;
birdMovement.enabled = false;
followCamera.enabled = false;
}
// Update is called once per frame
void Update ()
{
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space))
{
StartGame();
}
if (playerHealth.alive == false)
{
EndGame();
restartTimer = restartTimer + Time.deltaTime;
if(restartTimer >= restartDelay)
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame ()
{
//set the game state
gameStarted = true;
// remove start text
gameStateText.color = Color.clear;
//allow player to move
playerMovement.enabled = true;
//allow bird to move
birdMovement.enabled = true;
//allow camera to move
followCamera.enabled = true;
}
private void EndGame ()
{
// set the game state
gameStarted = false;
//show game over text
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
// remove player from game
player.SetActive(false);
}
}
tried everything nothing work anyone notice anything wrong