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Start your free trialMike B
10,424 PointsFrog doesn't disappear after bird eats it
The Frog particle shows up but the frog doesn't disappear...and the bird is able to move before the spacebar is pressed.
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = GetComponent<PlayerMovement> ();
playerHealth = GetComponent<PlayerHealth> ();
// Prevent player from moving before start of game
playerMovement.enabled = false;
// Prevent bird from moving before start of game
birdMovement.enabled = false;
// Prevent follow camera from moving before start of game
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// if game is not started and player presses space bar or touches screen, start game
if (gameStarted == false && Input.GetKeyUp(KeyCode.Space)) {
StartGame();
}
// if player is no longer alive then...
if (playerHealth.alive == false) {
//end the game
EndGame();
//Increment timer to count up to restarting
restartTimer = restartTimer + Time.deltaTime;
//...and if it reaches restart delay
if(restartTimer >= restartDelay) {
//...then reload currently loaded level
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame() {
// Set game state
gameStarted = true;
// Hide Text
gameStateText.color = Color.clear;
// Allow player to move
playerMovement.enabled = true;
//Allow bird to move
birdMovement.enabled = true;
// Allow camera to move
followCamera.enabled = true;
}
private void EndGame() {
// Set game state
gameStarted = false;
//Set Game Over text
gameStateText.text = "Game Over";
gameStateText.color = Color.white;
//Remove player from game
player.SetActive(false);
}
}
Mike B
10,424 PointsMike B
10,424 PointsI figured it out....I forgot to add "player." before the "GetComponent" in the player health and the player movement components.