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Game Development How to Make a Video Game Score, Enemies, and Game State Add a Start and End

followCamera.enabled = true; not working

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class GameState : MonoBehaviour {

private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;

// Use this for initialization
void Start () {
    Cursor.visible = false;

    playerMovement = player.GetComponent<PlayerMovement> ();
    playerHealth = player.GetComponent<PlayerHealth> ();

    // Prevent player from moving at the start of the game.
    playerMovement.enabled = false;

    // Prevent bird from moving at the start of the game
    birdMovement.enabled = false;

    // Prevent follow camera from moving to its game position
    followCamera.enabled = false;

}

// Update is called once per frame
void Update () {

    // If the game is not started and the player presses the space bar...
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {

        // ... start the game.
        StartGame();
    } 
    // If the player is no longer alive...
    if (playerHealth.alive == false) {

        /// ... end the game...
        EndGame();

        // ...increment a timer to count up to restarting...
        restartTimer = restartTimer + Time.deltaTime;

        // ... and if it reches the restart delay...
        if (restartTimer >= restartDelay) {

        // ... then reload the currently loaded level.
            Application.LoadLevel (Application.loadedLevel);

        }

    }

}

// Set the game state
private void StartGame() {

    // Set the game state
    gameStarted = true;

    // Remove start text
    gameStateText.color = Color.clear;

    // Allow bird to move
    birdMovement.enabled = true;

    // Allow player to move
    playerMovement.enabled = true;

    // Allow camera to move
    followCamera.enabled = true;

}

private void EndGame() {

    // Set the game state
    gameStarted = false;

    // Show the game over text
    gameStateText.color = Color.white;
    gameStateText.text = "Game Over!";

    // Remove player from the game
    player.SetActive (false);

}

}

1 Answer

Justin Estrada
Justin Estrada
34,995 Points

Hi there I'm getting the same issue