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Start your free trialThale van der Sluijs
1,756 PointsFly doesn't dissapear
I double-checked my code but the fly still won't dissapear. this is my code:
<p>using UnityEngine;
using System.Collections;
public class FlyPickUp : MonoBehaviour {
void OnTriggerEnter(Collider other) {
// if collider other is tagged with player ... excecute code
if (other.CompareTag ("Player")){
Destroy (gameObject);
}
}
}</p>
```
4 Answers
Justin Molyneaux
13,329 PointsThale, your code should work. But it is possible that you did not tag the player object with the tag "Player" in the Inspector window. Can you double check?
To do this:
- In the Hierarchy window select the Player Object.
- Then in the Inspector Window, makes sure that the "Tag" drop down menu reads "Player".
See https://drive.google.com/open?id=0B6kqBt-oYw0FZk9aTkZTUHdNc1k
Thale van der Sluijs
1,756 PointsHi Justin Molyneaux,
I just fixed it but the fly still doesn't dissapear... The program is giving a error: The referenced script on this Behavior (Game object 'Fly') is missing! Maybe this helps you.
Thanks already, Thale van der Sluijs
taylornajjar
15,807 PointsWhen you add the script to the Fly object, make sure you click the "Apply" button (at the top right in the Inspector window) so the script is applied to the prefab. Is it possible that's your problem?
Thale van der Sluijs
1,756 Pointshey taylornajjar,
Your tip didn't fix it but I found the error! I exidently called the class FlyPickUp instead of FlyPickup. I am from the Netherlands so sometimes I forget stuff.
thanks for the help! Thale van der Sluijs