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Start your free trialHayley McLaren
259 PointsFly Doesn't disappear, Player is not defined
Every time I test the game the fly doesn't disappear and at the bottom of the screen I get an error message that says "UnityException: Tag: player is not defined.". I've checked the video several times and I can't find anything wrong with the code. What did I do wrong?
using UnityEngine; using System.Collections;
public class FlyPickup : MonoBehaviour {
void OnTriggerEnter(Collider other) {
//If collider other is tagged tagged with "player"
if (other.CompareTag ("player")) {
Destroy (gameObject);
}
}
}
1 Answer
Jennifer Nordell
Treehouse TeacherHi there! Remember that most programming languages are case-sensitive. You should be looking for the tag "Player", but you've typed "player". Try capitalizing that correctly and see if it makes a difference!
Good luck!
Hayley McLaren
259 PointsHayley McLaren
259 PointsThat fixed it, thanks for the help!