Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialJOSETH BAINES
Courses Plus Student 438 PointsFly didn't destroy after writing the code
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FlyPickUp : MonoBehaviour {
void onTriggerEnter(Collider other) {
//If the COllider other is tagged with "Player"...
if (other.CompareTag ("player")) {
Destroy (gameObject);
}
}
}
1 Answer
Daemeon Diaz
Courses Plus Student 208 PointsShould be capital "P" in the word player.
if (other.CompareTag ("Player"))