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Courses Plus Student 13,331 PointsError with UI
ERROR:
Assets/Scripts/GameState.cs(11,10): error CS0246: The type or namespace name Text' could not be found. Are you missing
UnityEngine.UI' using directive?
My code:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent <PlayerMovement> ();
playerHealth = player.GetComponent <PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
// Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
//Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
//...start the game.
StartGame();
}
// If the player is no longer alive
if (playerHealth.alive == false) {
//...end the game...
EndGame();
//...increment a timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
//...and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
//...then reload the currently loaded scene.
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame () {
// Set the game state
gameStarted = true;
// Remove the start text
gameStateText.color = Color.clear;
// Allow player to move
playerMovement.enabled = true;
// Allow the bird to move
birdMovement.enabled = true;
// Allow the camera to move
followCamera.enabled = true;
}
private void EndGame () {
// Set the game state
gameStarted = false;
// Show the game over text
gameStateText.color = Color.white;
gameStateText.Text = "Game Over!";
// Remove the player from the game
player.SetActive (false);
}
}
Please help and any help is appreciated.