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Start your free trialBenjamin Deollos
2,097 PointsError on compiling
Hey Everyone, I keep getting this error when I am trying to compile the code for the IsActive or IsNeutralized. I have verified the syntax with what is on the video multiple times and I must be overlooking something. Here is my Code: namespace TreehouseDefense { class Invader {
private readonly Path _path;
private int _pathStep = 0;
public MapLocation Location => _path.GetLocationAt(_pathStep);
public int Health{ get; private set; } = 2;
public bool HasScored { get {return _pathStep >= _path.Length; }}
public bool IsNeutralized => Health <= 0;
public bool IsActive => !(IsNeutralized || HasScored);
public Invader(Path path)
{
_path = path;
}
public void Move() => _pathStep += 1;
public void decreaseHealth(int factor)
{
Health -= factor;
}
}
}
Here is the error that I am getting:
treehouse:~/workspace$ mcs -out:TreehouseDefense.exe *.cs
Game.cs(25,33): error CS1729: The type TreehouseDefense.Invader' does not contain a constructor that takes
0' arguments
Invader.cs(21,14): (Location of the symbol related to previous error)
Compilation failed: 1 error(s), 0 warnings
1 Answer
Gabriel Costa
6,669 PointsThe error message states that you're probably trying to initialize an invader without passing the Path as an argument. To fix this error, you probably need to go to the Game class and add the Path as a parameter in the line where the error is located. (I'm assuming you're initializing the Invader in an array) Instead of:
...
Invader(),
...
You should have something like this:
...
Invader(Path),
...
Steven Parker
231,198 PointsSteven Parker
231,198 PointsYou show the Invader module here, but the message says the error occurs in the Game module. You can share your entire workspace at once by making a snapshot of your workspace and posting the link to it here.