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Start your free trialRyan Custodio
5,626 PointsError CS1525 and a lot more
It's my first time coding on game development. Here is the code
using System.Collections; using UnityEngine;
public class PlayerMovement : MonoBehaviour { private Animator player Animator; private float moveHorizontal; private float moveVertical; private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = getComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat("Speed", 3f);
} else {
playerAnimator.SetFloat("Speed, 0f");
}
}
I'm seeing a bunch of errors. Please help, mostly are compiler errors.
1 Answer
Jonas Gamburg
11,193 PointsCode seems fine, maybe you forgot a parenthesis or a curly brace somewhere.