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Start your free trialRyan Darwent
871 PointsError CS1252: Unexpected symbol `private'
I have tried troubleshooting myself, but I cannot manage. There is an error code labeled as: "Assets/Scripts/GameState.cs(72,2): error CS1525: Unexpected symbol `private' "
This is what my script looks like:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
PlayerHealth = player.GetComponent <PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
// Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
// ...then start the game
StartGame();
}
// If the player is no longer alive...
if (playerHealth.alive == false) {
// ... then end the game.
EndGame ();
// ...increment a timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
// ...and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
}
private void StartGame() {
// Set the game state
gameStarted = true;
// Remove the start text
gameStateText.color = Color.clear;
// Allow the player to move
playerMovement.enabled = true;
// Allow the bird to move
birdMovement.enabled = true;
// Allow the camera to move
FollowCamera.enabled = true;
}
private void EndGame() {
// set the game state
gameStarted = false;
// Show the game over text
gameStateText.color = Color.white;
gameStateText.text = "damn you trash lmao";
// Remove the player from the game
player.SetActive (false);
}
}
Akhilesh N
617 Pointshow did you solve it
Andrew Molloy
41,441 PointsAkhilesh N My guess is "FollowCamera.enabled = true;" should be lower case "F" is throwing off the compiler because it's accessing the class instead of the variable followCamera.
Ryan Darwent
871 PointsRyan Darwent
871 PointsSorry for bothering, I managed to solve my own problem some how, haha!