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Start your free trialFernando de Cerqueira Crelick
1,014 PointsDoes anyone know the answer? I've coded it on my Xcode and it worked properly, still, doesn't work when I copy here
I have no clue where did I miss
struct RGBColor {
let red: Double
let green: Double
let blue: Double
let alpha: Double
let description: String
// Add your code below
init(red: Double, green: Double, blue: Double, alpha: Double, description: String) {
self.red = red
self.green = green
self.blue = blue
self.alpha = alpha
self.description = description
}
func assignValues() -> String{
var description: String
description = "red: \(red), green: \(green), blue: \(blue), alpha: \(alpha)"
return description
}
}
1 Answer
Michael Hulet
47,913 PointsI don't think this works how the challenge is expecting, even in Xcode. In this challenge, you need to write an initializer (and only an initializer) that will set up all the data for a single instance of an RGBColor
. You've done this really well with the red
, green
, blue
, and alpha
properties, but not so much for the description
property. Currently, your initializer asks for a value for description
, but it shouldn't do that. Instead, it should generate and assign one automatically based on what you pass in for the other properties
As a side note, your assignValues
function doesn't do what I think you think it does. I think you're trying to use it to give a value to the self.description
property, but what it's actually doing is creating a new variable also called description
that's only visible inside of that function. It then generates exactly the string that the challenge asks for and returns it, but this function is never called, so ultimately nothing ever happens. (Hint: See if you can integrate this functionality into the initializer)
You're really close, and you have all the parts that's necessary, so I'm confident you're gonna figure it out from here!