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Start your free trialcraigbennettii
Courses Plus Student 1,865 PointsDoes anyone have the full project to download
Spawn Pickups Randomly
Every time I get to the end of this video, the entire Unity goes sideways. Before I restarted the project, the Fly Spawner script didn't add any of the SerialzeField.
I get a few errors after I restarted Unity
This is on all my objects that has a script associated with it. "The associated script can not be loaded. Please fix any compile errors and assign a valid script"
I'm also getting the following
Assets/Scripts/PickupParticlesDestruction.cs(9,9): error CS0103: The name `Destory' does not exist in the current context
Assets/Standard Assets/Cameras/Scripts/TargetFieldOfView.cs(62,53): warning CS0618: UnityEngine.ParticleRenderer' is obsolete:
This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.'
Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs(24,24): warning CS0618: UnityEngine.ParticleSystem.enableEmission' is obsolete:
enableEmission property is deprecated. Use emission.enabled instead.'
Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs(24,24): warning CS0618: UnityEngine.ParticleSystem.enableEmission' is obsolete:
enableEmission property is deprecated. Use emission.enabled instead.'
Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs(31,55): warning CS0618: UnityEngine.ParticlePhysicsExtensions.GetCollisionEvents(this UnityEngine.ParticleSystem, UnityEngine.GameObject, UnityEngine.ParticleCollisionEvent[])' is obsolete:
GetCollisionEvents function using ParticleCollisionEvent[] is deprecated. Use List<ParticleCollisionEvent> instead.'
Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs(41,48): warning CS0618: UnityEngine.ParticleCollisionEvent.collider' is obsolete:
collider property is deprecated. Use colliderComponent instead, which supports Collider and Collider2D components.'
Assets/Standard Assets/Utility/ForcedReset.cs(14,52): warning CS0618: UnityEngine.Application.loadedLevelName' is obsolete:
Use SceneManager to determine what scenes have been loaded'
Assets/Standard Assets/Utility/ForcedReset.cs(14,25): warning CS0618: UnityEngine.Application.LoadLevelAsync(string)' is obsolete:
Use SceneManager.LoadSceneAsync'
Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(44,24): warning CS0618: UnityEngine.ParticleSystem.enableEmission' is obsolete:
enableEmission property is deprecated. Use emission.enabled instead.'
Assets/Standard Assets/Utility/TimedObjectActivator.cs(82,47): warning CS0618: UnityEngine.Application.loadedLevel' is obsolete:
Use SceneManager to determine what scenes have been loaded'
Assets/Standard Assets/Utility/TimedObjectActivator.cs(82,25): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete:
Use SceneManager.LoadScene'
Does anyone have any tips? This is the first time I'm using Unity.