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Start your free trialJeanette F
665 PointsCompiler errors on "Rotate the Player Towards the Target"
Getting compiler errors trying to run game. Not sure what to fix. Unless I'm blind, which is totally possible, I am not seeing anything different in my script compared to the video.
Errors:
- Assets/Scripts/PlayerMovement.cs(43,109): error CS0103: The name `turningSpeed' does not exist in the current context
- Assets/Scripts/PlayerMovement.cs(43,61): error CS1502: The best overloaded method match for `UnityEngine.Quaternion.Lerp(UnityEngine.Quaternion, UnityEngine.Quaternion, float)' has some invalid arguments
- Assets/Scripts/PlayerMovement.cs(43,61): error CS1503: Argument
#3' cannot convert
object' expression to type `float'
It all points to line 43 which is this code: Quaternion newRotation = Quaternion.Lerp (playerRigidBody.rotation, targetRotation, turningSpeed * Time.deltaTime);
Can anyone see what I've done wrong? I'm not a programmer and a bit lost here.
Thanks in advance,
Jeanette
2 Answers
Seth Kroger
56,413 PointsI think the relevant error is this: "The name The name
turningSpeed' does not exist' does not exist". It's likely you misspelled turningSpeed further up, but you can always post the whole script if that isn't the issue.
Jeanette F
665 PointsThank you Seth. That fixed it. I had turning.Speed referenced above. so the error was correct - turningSpeed didn't exist. Now I have no errors, but my frog isn't moving. Will go back to the videos and hopefully I can figure it out.