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Start your free trialMichael Hill
1,202 PointsCoding is not right
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Texture gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restatDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
// playerMovement = player.GetComponent<PlayerMovement> (); playerHealth = player.GetComponent<PlayerHealth> ();
//.. Prevent the plaer from moving at the start of the game
playerMovement.enabled = false;
// Prevent the bird from moving at start of the game
birdMovement.enabled = false;
//Prevent the follow camera from moving to its game position
followCamera.enabled = false; }
// Update is called once per frame
void update () {
// If the game is not styarted anmd press the space bar..
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
//...Start the game
StartGame();
// ...Incremeate a Timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
//..and if it it reaches the restart delay
if (restartTimer >= restatDelay) {
//...then reload the currently loaded scene
SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
}
}
}
private void StartGame(){
//Set Game state
gameStarted = true;
// Remove the start text
gameStateText.color = Color.white;
//Alow the player to Move
playerMovement.enabled = true;
//Alow bird to move
birdMovement.enabled = true;
// Allow the camera to move
followCamera.enabled = true;
}
private void Endgame() {
//Set the game State
gameStarted = false;
// Show the game over Text
gameSateText.color = Color.white;
gameStateText.Text = "Game Over!";
// Remove the player from the game
player.SetActive (false);
}
}
Unity game engine.texture does not see contain a defintion for color
Assets/Scripts/GameState.cs(77,17): error CS1061: Type UnityEngine.Texture' does not contain a definition for
color' and no extension method color' of type
UnityEngine.Texture' could be found. Are you missing an assembly reference?
Michael Hill
1,202 PointsMichael Hill
1,202 Pointsfound the answer