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651 PointsCode rotation is fine, Just cant seem to move
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement; private float turningSpeed = 20f; private Rigidbody playerRigidbody;
// Use this for initialization
void Start () {
//gather the components from the player game objects
playerAnimator = GetComponent<Animator>();
playerRigidbody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
//keyboard input
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate (){
//if the players movment vector does not equal zero
if (movement != Vector3.zero){
// creates a target rotation based on the movement vector
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
// . create another rotation that moves from the current rotation to the target rotation
Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed + Time.deltaTime);
// change the players rotation to the new incremental rotation
playerRigidbody.MoveRotation(newRotation);
// then play the jump animation
playerAnimator.SetFloat("Speed", 3f);
}
else{
//dont play the animation
playerAnimator.SetFloat("Speed", 0f);
}
}
}