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Java Java Objects Harnessing the Power of Objects Throwing Exceptions

Cant make the throw illegal argument exception to work

I am currently on the penultimate stage of the go-kart challenge and am unsure on how to express the Illegal argument exception so that the battery charge and lap count do not conflict with each other.

Any help on this is much appreciated.

GoKart.java
class GoKart {
  public static final int MAX_BARS = 8;
  private String color;
  private int barCount;
  private int lapsDriven;

  public GoKart(String color) {
    this.color = color;
  }

  public String getColor() {
    return color;
  }
  public void charge() {
    barCount = MAX_BARS;
  }

  public boolean isBatteryEmpty() {
    return barCount == 0;
  }

  public boolean isFullyCharged() {
    return MAX_BARS == barCount;
  }

  public void drive() {
    drive(1);
  }

  public void drive(int laps) {
   int laps = lapsDriven ++ laps;
   int charge = barCount -- laps;

   if barCount > 0; {
     throw new IlllegalArgumentException("Charge battery");
   }
  }
}

1 Answer

Steven Parker
Steven Parker
231,269 Points

Here's a few hints:

  • leave the original code lines as they were to handle cases where there is no error
  • do the test/throw first in the method, before anything is modified
  • the test should compare the argument (request) with the available energy
  • there should not be a semicolon between an "if" expression and the brace starting the code body

Hello Steven,

Thank you for your hints on the challenge I've posted about.

Im really not finding it easy to grasp the suggestions to the challenge that you have sent me. The concept of objects and how everything is in reference to each other Im struggling with towards understanding what to change and where.

Do you have any advice on how to break the concepts down, Im just not getting it?

Steven Parker
Steven Parker
231,269 Points

The code inside the method is just dealing with arguments and variables and won't need anything specific to objects. Show your new code after you've applied the hints if you still have trouble.

I have had success with this answer to that challenge, thank you again for the help Steven.

class GoKart {
  public static final int MAX_BARS = 8;
  private int barCount;
  private String color;
  private int lapsDriven;

  public GoKart(String color) {
    this.color = color;
  }

  public String getColor() {
    return color;
  }

  public void charge() {
    barCount = MAX_BARS;
  }

  public boolean isBatteryEmpty() {
    return barCount == 0;
  }

  public boolean isFullyCharged() {
    return MAX_BARS == barCount;
  }

  public void drive() {
    drive(1); //run one lap
  }

  public void drive(int laps) {
    if (laps > barCount) { //if the number of laps exceed the barCount when it was fully charged
      throw new IllegalArgumentException("Not enough battery remains"); //notify that batteries need charging
    }
    lapsDriven += laps; //increment by one to lapsDriven
    barCount -= laps; //decrement by one to barCount
  }

}

I had another quick query based on the commenting I leave per line.

Do you recommend this as a way to help breakdown what is happening when learning java at this stage?

Im finding it helpful to breakdown what the code is doing in a commented sentence aside the lines of actual code.

The concept of OOP is quite new to me and my background in code is only with HTML and CSS which are of course mark up languages.

Any thoughts you have on this and how to wrap ones head around the flexibility of java with the way its oriented via objects would be priceless.

Kind Regards Louis

Steven Parker
Steven Parker
231,269 Points

Breaking the steps down is often helpful to understanding, I still do it occasionally when looking at some complex code.

Glad I could help. You can mark the question solved by choosing a "best answer".
And happy coding!