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Game Development How to Make a Video Game Game Audio Additional Audio Scripting

Sasha Greene
Sasha Greene
439 Points

Can not access the class RandomSoundPlayer

So everything was going really well until the part in the video where we use the class RandomSoundPlayer as a type in both the bird and player movement scripts. Inside of the RandomSoundPlayer I can access the class, but in the PlayerMovement and BirdMovement Script Files whenever I type RandomSoundPlayer it is underlined in red. I'm using visual studio if that helps. Here is my RandomSoundPlayer Code:

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class RandomSoundPlayer : MonoBehaviour { private AudioSource audioSource; [SerializeField] private List<AudioClip> soundClips= new List<AudioClip>(); [SerializeField] private float soundTimerDelay = 3f; private float soundTimer;

// Use this for initialization
void Start () {
    audioSource = GetComponent<AudioSource>();

}

// Update is called once per frame
void Update () {
    //increment timer to count up to restart
    soundTimer = soundTimer + Time.deltaTime;
    //if timer reaches delay
    if (soundTimer >= soundTimerDelay)
    {
        //Reset the timer

        soundTimer = 0f;

        //Choose a random sound
        AudioClip randomSound = soundClips[Random.Range(0,soundClips.Count)];

        //And play sound
        audioSource.PlayOneShot(randomSound);
    }
}

}

Henrique Vignon
Henrique Vignon
Courses Plus Student 6,415 Points

The RandomSoundPlayer script seems fine, could post either your BirdMovement or PlayerMovement scripts where you're having problems?

Sasha Greene
Sasha Greene
439 Points

I've just come back to this now because it was frustrating me last night, I believe it was just a bug in visual studio. as soon as i loaded everything back up it worked just fine. Sorry for taking up your time but i do appreciate the response!