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Start your free trialEric Wilson
9,380 PointsBlank Console Screen - Console.WriteLine(player.SecondName); not working.
I keep getting a blank console window when I run my code using F5. I should mention that I am using a Mac and Visual Studio for Mac 2019.
I tried adding a Console.WriteLine
statement above the foreach
loop just to make sure I was checking the correct console window. I am also not getting any errors when I run the build.
What am I doing wrong?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace SoccerStats
{
class Program
{
static void Main(string[] args)
{
string currentDirectory = Directory.GetCurrentDirectory();
DirectoryInfo directory = new DirectoryInfo(currentDirectory);
var fileName = Path.Combine(directory.FullName, "SoccerGameResults.csv");
var fileContents = ReadSoccerResults(fileName);
fileName = Path.Combine(directory.FullName, "players.json");
var players = DeserializePlayers(fileName);
foreach(var player in players)
{
Console.WriteLine(player.SecondName);
}
}
public static string ReadFile(string fileName)
{
using(var reader = new StreamReader(fileName))
{
return reader.ReadToEnd();
}
}
public static List<GameResult> ReadSoccerResults(string fileName)
{
var soccerResults = new List<GameResult>();
using(var reader = new StreamReader(fileName))
{
string line = "";
reader.ReadLine();
while((line = reader.ReadLine()) != null)
{
var gameResult = new GameResult();
string[] values = line.Split(',');
DateTime gameDate;
if (DateTime.TryParse(values[0], out gameDate))
{
gameResult.GameDate = gameDate;
}
gameResult.TeamName = values[1];
HomeOrAway homeOrAway;
if (Enum.TryParse(values[2], out homeOrAway))
{
gameResult.HomeOrAway = homeOrAway;
}
int parseInt;
if (int.TryParse(values[3], out parseInt))
{
gameResult.Goals = parseInt;
}
if (int.TryParse(values[4], out parseInt))
{
gameResult.GoalAttempts = parseInt;
}
if (int.TryParse(values[5], out parseInt))
{
gameResult.ShotsOnGoal = parseInt;
}
if (int.TryParse(values[6], out parseInt))
{
gameResult.ShotsOnGoal = parseInt;
}
double possessionPercent;
if ( double.TryParse(values[7], out possessionPercent))
{
gameResult.PosessionPercent = possessionPercent;
}
soccerResults.Add(gameResult);
}
}
return soccerResults;
}
public static List<Player> DeserializePlayers(string fileName)
{
var players = new List<Player>();
var serializer = new JsonSerializer();
using (var reader = new StreamReader(fileName))
using (var jsonReader = new JsonTextReader(reader))
{
players = serializer.Deserialize<List<Player>>(jsonReader);
}
return players;
}
}
}
Here is my Player class file:
using System;
namespace SoccerStats
{
public class RootObject
{
public Player[] Player { get; set; }
}
public class Player
{
public int Assists { get; set; }
public int BigChancesCreated { get; set; }
public int Blocks { get; set; }
public int ChanceOfPlayingNextRound { get; set; }
public int ChanceOfPlayingThisRound { get; set; }
public int CleanSheets { get; set; }
public int Clearances { get; set; }
public int Code { get; set; }
public int CostChangeEvent { get; set; }
public int CostChangeEventFall { get; set; }
public int CostChangeStart { get; set; }
public int CostChangeStartFall { get; set; }
public int Crosses { get; set; }
public int DreamteamCount { get; set; }
public int ElementType { get; set; }
public string EpNext { get; set; }
public string EpThis { get; set; }
public int ErrorsLeadingToGoal { get; set; }
public int EventPoints { get; set; }
public string FirstName { get; set; }
public string Form { get; set; }
public int GoalsConceded { get; set; }
public int GoalsScored { get; set; }
public int Id { get; set; }
public bool InDreamteam { get; set; }
public int Interceptions { get; set; }
public int KeyPasses { get; set; }
public int LoanedIn { get; set; }
public int LoanedOut { get; set; }
public int LoansIn { get; set; }
public int LoansOut { get; set; }
public int Minutes { get; set; }
public string News { get; set; }
public int NowCost { get; set; }
public int OwnGoalEarned { get; set; }
public int OwnGoals { get; set; }
public int PassCompletion { get; set; }
public int PenaltiesConceded { get; set; }
public int PenaltiesEarned { get; set; }
public int PenaltiesMissed { get; set; }
public int PenaltiesSaved { get; set; }
public string Photo { get; set; }
public string PointsPerGame { get; set; }
public string Position { get; set; }
public int Recoveries { get; set; }
public int RedCards { get; set; }
public int Saves { get; set; }
public string SecondName { get; set; }
public string SelectedByPercent { get; set; }
public int Shots { get; set; }
public bool Special { get; set; }
public string Status { get; set; }
public int Tackles { get; set; }
public int Team { get; set; }
public string TeamName { get; set; }
public int TotalPoints { get; set; }
public int TransfersIn { get; set; }
public int TransfersInEvent { get; set; }
public int TransfersOut { get; set; }
public int TransfersOutEvent { get; set; }
public string ValueForm { get; set; }
public string ValueSeason { get; set; }
public int WasFouled { get; set; }
public string WebName { get; set; }
public int YellowCards { get; set; }
}
}
1 Answer
Eric Wilson
9,380 PointsAfter watching the next video, I figured out what the problem was. I don't have the Paste Special
option in my Edit Menu since I'm on Mac. So instead, I ran my JSON list through json2csharp.com to convert it into a class. It removed the underscores from the property names, and I didn't configure the JSON Deserializer to know the underscores had been removed.