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Start your free trialBrian Haucke
13,717 PointsBird moving before game start
Before I hit the space bar to start the game, the bird is already chasing after me. birdMovement.enabled = false set at Start in GameState.cs
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
// Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// Prevent the follow camera from moving to it's game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
// ...start the game.
StartGame();
}
// If the player is no longer alive...
if (playerHealth.alive == false) {
// ...end the game...
EndGame();
// ...increment a timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
// ...and if it reaches the restart delay...
if (restartTimer >= restartDelay){
// ...then reload the currently loaded level.
Application.LoadLevel (Application.loadedLevel);
}
}
}
private void StartGame(){
// Set the game state
gameStarted = true;
// Remove the start text
gameStateText.color = Color.clear;
// Allow player to start moving
playerMovement.enabled = true;
// Allow bird to start moving
birdMovement.enabled = true;
// Allow the camera to move
followCamera.enabled = true;
}
private void EndGame(){
// Set the game start
gameStarted = false;
// Show the Game Over Text
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
// Remove the player from the game
player.SetActive (false);
}
}
Brian Haucke
13,717 PointsBrian Haucke
13,717 PointsOK, I figured out why this was happening:
If anyone else runs into this, be sure to check 'Bird Movement' under the Game Manager.