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C#

Cristian Cecil
PLUS
Cristian Cecil
Courses Plus Student 871 Points

Bird is animated but wont chase the player. im not sure what im doing wrong. Here is my code

using UnityEngine.AI; using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BirdMovement : MonoBehaviour {

[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;

// Use this for initialization
void Start () {
    birdAgent = GetComponent<NavMeshAgent> ();
    birdAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void update () {
    // set the birds destination
    birdAgent.SetDestination (target.position);

    //measure the magnitude of the nav mesh agents velocity
    float speed = birdAgent.velocity.magnitude;

    //pass the velocity to the animatoor component
    birdAnimator.SetFloat ("Speed", speed);

}

}

1 Answer

Ben Reynolds
Ben Reynolds
35,170 Points

I know this is an old one, did you find the answer? Double check in the Unity inspector panel that the script component's "Target" is set to "Player"