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Start your free trialCristian Cecil
Courses Plus Student 871 PointsBird is animated but wont chase the player. im not sure what im doing wrong. Here is my code
using UnityEngine.AI; using System.Collections; using System.Collections.Generic; using UnityEngine;
public class BirdMovement : MonoBehaviour {
[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
// Use this for initialization
void Start () {
birdAgent = GetComponent<NavMeshAgent> ();
birdAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void update () {
// set the birds destination
birdAgent.SetDestination (target.position);
//measure the magnitude of the nav mesh agents velocity
float speed = birdAgent.velocity.magnitude;
//pass the velocity to the animatoor component
birdAnimator.SetFloat ("Speed", speed);
}
}
1 Answer
Ben Reynolds
35,170 PointsI know this is an old one, did you find the answer? Double check in the Unity inspector panel that the script component's "Target" is set to "Player"