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Game Development How to Make a Video Game Score, Enemies, and Game State Create Enemy Navigation and AI

nicholasgryczewski
nicholasgryczewski
2,919 Points

Assets/Scripts/BirdMovement.cs(15,24): error CS0103: The name `GetComnponent' does not exist in the current context

I got the error code I made the title of this video. Here is my code

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI;

public class BirdMovement : MonoBehaviour {

[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
// Use this for initialization
void Start () {
    birdAgent = GetComponent <NavMeshAgent>();
    birdAnimator = GetComnponent <Animator>();

}

// Update is called once per frame
void Update () {
    //Set the bird's destination
    birdAgent.SetDestination(target.position);

    //Measure the magnitude of the NavMeshAgent's velocity
    float speed = birdAgent.velocity.magnitude;
    //Pass the velocity to the animator component
    birdAnimator.SetFloat("Speed", speed);
}

}

Why is it saying GetComponent does not exist in it's current context?

1 Answer

Looks like a spelling error in the word "Component" "birdAnimator = GetComnponent <Animator>();"

nicholasgryczewski
nicholasgryczewski
2,919 Points

yup, I figured it out last night. That was the error! thank you!