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21,478 PointsAnother way to void particles to repeat forever.
You can also disable the "Looping" check in the FlyParticles inspector and the particles appears just once. The con is the instance is not deleted and I suppose that the most particles you get, the lower the game runs if you do not destroy them, so I think it's a best practice the Nick's way.
1 Answer
Andrew Molloy
37,259 PointsYes absolutely, you don't want to end up with a case in continuously increasing instances that aren't even used. Especially with particle systems that can be CPU heavy. But the method you mentioned will have a use for other circumstances (when a particle system is to be triggered on and off, maybe a rain effect or some instances of fire) and it's always great to be aware of different ways of doing things for when you come to a problem and you're ready with the solution :)