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Start your free trialHenry Jesel
Courses Plus Student 1,177 PointsAdd a Start and End catoragory
Hello, When scripting the start and end I get an error that says 'UnityEngine.Input does not contain a definition for GetKeyUP. I am not sure whats going on. Can anyone help??
Thanks!!
Jaden Romilio
2,480 PointsCould I see your code so I can understand your problem easier?
Henry Jesel
Courses Plus Student 1,177 Pointsusing System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay =3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
//Prevent the player from moving at the start of the game
playerMovement.enabled = false;
//Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
//Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
//If the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUP (KeyCode.Space)) { //This is the line I keep getting an error on
//...start the game
StartGame();
}
//If the player is no longer alive....
if (playerHealth.alive == false) {
//...end the game.
EndGame();
//....increment a timer to count up to restarting....
restartTimer = restartTimer + Time.deltaTime;
//....and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
//...then reload the currrenty loaded scene
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame() {
//Set the game state
gameStarted = true;
//Remove the start text
gameStateText.color = Color.clear;
//Allow the player to move
playerMovement.enabled = true;
//Allow the player to move
birdMovement.enabled = true;
//Allow the camera to move
followCamera.enabled = true;
}
private void EndGame() {
//Set the game state
gameStarted = false;
//Show the game over Text
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
//Remove the player from the game
player.SetActive (false);
}
}
And thanks Alex and Jaden for your response!! if (gameStarted == false && Input.GetKeyUP (KeyCode.Space)) { This is where i get an error
Henry Jesel
Courses Plus Student 1,177 PointsYea that worked thanks for your help!! I appreciate it.
1 Answer
Tojo Alex
Courses Plus Student 13,331 PointsHi Henry
Your mistake was that in the "if (gameStarted == false && Input.GetKeyUP (KeyCode.Space))" statement the letter "p" in "Input.GetKeyUP" mustn't be capitalized. It must be like this : "Input.GetKeyUp" .
Hope this solves your problem.
Tojo Alex
Courses Plus Student 13,331 PointsTojo Alex
Courses Plus Student 13,331 Pointscan you show your code so then I can check