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iOS Build a Game with Sprite Kit Intro to Sprite Kit Extra Credit

About space cat game

can i build space cat game in windows ... if so, then which software i should use to do coding on this game... thank u

5 Answers

KWASI NSIAH
KWASI NSIAH
10,578 Points

android studio is more android focused. If u plan to run on android use the android studio. I usually use Unity when designing games, but there are more ways to do it.

KWASI NSIAH
KWASI NSIAH
10,578 Points

right now its not possible to develop in windows using swift, but apple is planning to make it open source so stay tuned for that. Hope this answers your question.

as i do designing on space cat..what should i do now to do coding on this designed game, using another programng language..as i dont want to stop like that

if i wana to built game in windows then which source i shd use,in c# ???

KWASI NSIAH
KWASI NSIAH
10,578 Points

yes you can use C#, java, possibly python.

which software i shd use to built game..can i use android studio

Martin Wildfeuer
PLUS
Martin Wildfeuer
Courses Plus Student 11,071 Points

I think your question has mostly been answered already, nevertheless I will add my two cents.

At the moment, there is no alternative for using a Mac if you want to develop a native iOS app. The code here depends heavily on the iOS Framework, e.g. SpriteKit as the course title suggests, so using it will require a developer that is fluent in both iOS and any other programming language to port this to.

Even then, although you could potentially use PhoneGap, Ionic framework and/or Phaser.io (and countless others) for writing a hybrid app on Windows, the final bottleneck will be Appstore submission. There's no way to create and upload your binary to iTunes Connect without a Mac.

Having said that, there seem to be services around to handle the upload for you, but I never have and will never use them, so you have to find out yourself whether that's a good thing or not. Example: Appstore Uploader

So your alternative will be writing for Android and/or, for the sake of completeness, Windows phone. Both can be done without having a Mac, but it will not create an iOS game for you. As mentioned above, there are literally hundreds of frameworks and languages around to build an app with for Windows.

So my suggestion would be: get a used MacMini that is capable of running El Capitan. There should be cheap ones around.

Hope that helps :)