Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialBrigitt Arndt
9,498 PointsA typical client/server response cycle might look like all but one of the following. Choose the incorrect answer.
A typical client/server response cycle might look like all but one of the following. Choose the incorrect answer.
1 Answer
Corbin Balzan
11,751 PointsThe answer is "A game server asking about the highest points ever scored and the game and the client returning the information. ". This is because unlike in the other options given, in this example the server is requesting information from client. In a typical client/server response the client request information from the server and the server delivers the information back.
Joe Schultz
6,191 PointsJoe Schultz
6,191 PointsThe game server one is incorrect. The client (PC, tablet, phone) can request information from the server, but the server does not request information from the client. The server processes the information sent to it from the client. Also, the high scores would be more likely in a database on the server, rather than on the client.