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Start your free trialVincent Harlim
294 Pointsa lot of error
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour { private bool gameStarted = false; [SerializeField] private Text gameStateText; [SerializeField] private GameObject player; [SerializeField] private BirdMovement birdMovement; [SerializeField] private FollowCamera followCamera; private float restartDelay = 3f; private float restartTimer; private PlayerMovement playerMovement; private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement>();
playerHealth = player.GetComponent<PlayerHealth>();
//prevent the playerMovement to move
playerMovement.enabled = false;
//prevent the birdMovement to move
birdMovement.enabled = false;
//prevent the followCamera to move
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
//if the game is not started and the player preses the spacebar then...
if (gameStarted == false && Input.GetKeyUp(KeyCode.Space)
//...start the game
{
StartGame();
}
//if the player is not alive...
if (playerHealth.alive == false)
//...end the game
{
EndGame();
//...increment the timer to count up to restarting
restartTimer = restartTimer + Time.deltaTime;
//...and if it reaches the restart delay...
if (restartTimer >= restartDelay)
{
//...then reload the currently loaded scene
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame()
{
//set the game state
gameStarted = true;
//set the text color into invisible
gameStateText.color = Color.clear;
//allow the player to move
playerMovement.enabled = true;
//allow the bird to move
birdMovement.enabled = true;
//allow the camera to move
followCamera.enabled = true;
}
private void EndGame ()
{
gameStarted = false;
//show the text game over
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
//remove the player from the game
player.SetActive(false);
}
}
when i completed the code and save the scripts and the scene,it's fine at all but 1 day after,error starts to coming out such as: Assets/Scripts/GameState.cs(47,8): error CS1525: Unexpected symbol '{' Assets/Scripts/GameState.cs(47,8): error CS1525: Unexpected symbol 'if' in class,struct, or interface member declaration Assets/Scripts/GameState.cs(47,8): error CS1525: Unexpected symbol '==' in class,struct, or interface member declaration Assets/Scripts/GameState.cs(47,8): error CS1525: Primary construct body is not allowed Assets/Scripts/GameState.cs(47,8): error CS1525: Unexpected symbol 'void', expecting 'class', 'delegate', 'enum', 'interface', 'partial', or 'struct'
please help me as soon as possible