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725 PointsType `UnityEngine.Animator' does not contain a definition for `MoveRotation' and no extension method `MoveRotation' ?
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement; private float turningSpeed=20f; private Rigidbody playerRigidbody;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
playerRigidbody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate(){
if (movement != Vector3.zero) {
Quaternion targetRotation = Quaternion.LookRotation (movement,Vector3.up);
Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);
playerAnimator.MoveRotation(newRotation);
playerAnimator.SetFloat ("Speed", 3f);
} else {
playerAnimator.SetFloat ("Speed", 0f);
}
}
}