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Start your free trialReginald Augustin
2,722 PointsHow to Make a Video Game
I followed the code exactly like the video explained. I went on other student questions to see if i could find a solution and read all 9 questions. I followed what answer was given to each student but still can't get fly to disappear . The project was flowing but now I'm stuck and it still won't make fly disapear . Heres my code and i also attached screen shot were i attached fly object to fly pick up script and were i attached player to player movement script but it still won't work.
sing UnityEngine; using System.Collections;
public class FlyPickup : MonoBehaviour {
void OntriggerEnter(Collider other){
// If the collider other is tagged with "player" ...
if (other.CompareTag ("Player")) {
// ...add the pickup particles...
Destroy (gameObject );
}
}
}
/Users/reginaldaugustin/Desktop/Screen Shot 2016-10-25 at 1.39.07 PM.png /Users/reginaldaugustin/Desktop/Screen Shot 2016-10-25 at 1.34.05 PM.png
Annet de Boer
900 PointsThanks for taking the time to share your solution as well! As I look at the two screenshots it seemed to have been the capital "T" on OnTriggerEnter.
1 Answer
Reginald Augustin
2,722 PointsThanks
Reginald Augustin
2,722 PointsReginald Augustin
2,722 Pointsi finally got it to work!!! i copied this code from one of the student answers i pasted it in monoDevelop and built it and it compiled switch back to unity game engine press play and the fly disappeared. here is the code that i copied.
using UnityEngine; using System.Collections;
public class FlyPickup : MonoBehaviour {
}