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You have completed Unity Basics!
You have completed Unity Basics!
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Here we’ll introduce Unity's physics engine by adding a Rigidbody and Colliders to our game objects.
Unity 6 Documentation
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Luckily for us, Unity has a built-in
physics engine which makes our jobs
0:00
much easier.
0:02
So to add a new component to an object,
we select it in the hierarchy,
0:04
and in the inspector
we can click add component.
0:08
This opens
a very intimidating select menu,
0:12
but I encourage you to explore
all of the options here.
0:15
I always use the search option here,
0:18
but that's in part
because I know what I'm looking for.
0:20
When just starting out, I would typically
look through the options, or go to Google
0:23
if I was looking for something specific
and I didn't know the name of it.
0:27
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